![]() Of the first three games, though, I'd give the nod to Pharaoh as the first in the series to play. Haven't played Emperor yet as there was some odd conflict where I'd be unable to install it so long as I had Pharaoh installed. Sure, it's fun to bitch slap an opposing city and then receive an annual tribute, but the rigid structure for progress just kills everything that made Caesar 3 and Pharaoh enjoyable for me. So far he has finished the Caesar 3 map and the Pharaoh map, and is well on his way to finishing a Zeus adventure.Ĭlick to expand.And that's the very reason why I consider Zeus to be the weakest of the series. There's also Civcity: Rome, was playable, but nothing special, as far as I remember.īTW: Here's a pretty good and instructive LP of a guy playing a map of Caesar 3, Pharaoh, Zeus, and Emperor. Has 3 types of housing, the poor doing the dirty jobs, a middle class doing nicer jobs, and the patricians that do nothing all day. Haven't played much of it.Ĭaesar 4: Also mostly does away with walker management, felt something like a cross between Caesar 2 and 3, IIRC. Two more city-building games were made by sort-of the same people from Impressions under the new company Tilted Mill:Ĭhildren of the Nile: New Egypt game, this time more realistic and simulationist - there's no walker management, every citizen in simulated and they go get all the services they need, rather than having them delivered to them. ![]() These four, and no others, are the Caesar 3-likes. Planning things in detail before starting a mission is less useful, as the game is divided into Adventures and you keep returning to the same city mission after mission, with new goals, interspersed with colony founding missions.Įmperor: Rise of the Middle Kingdom: Haven't really played it, but in keeping with Zeus, it lacks labor walkers. Does away with labor walkers, meaning you can place industrial districts without concern for labor access, reduces the amount of goods, monuments easier to build. Pharaoh+Cleopatra: Sometimes also considered the most difficult, due to things like entertainment venues requiring intersections, broken terrain that is bi- and tri-sected by the Nile, water access restricts where you can build housing blocks, monuments to build, more goods, etc. Different, certainly, and harder or easier.Ĭaesar 3: Often considered the most difficult, partly due to lacking certain things like roadblocks (though gatehouses fill much the same function) and less fine-grained control over storehouses. They're so alike I wouldn't want to describe any of the four Caesar 3-games as "better".
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