When it was first announced, few details were revealed. It was released in Japan on September 21, 2000, Decemin North America, and Jin PAL regions. A screensaver was released by Nintendo to promote the game. The delay was explained as being due to the release of Pokémon Gold and Silver, believing them to be enough to appease fans. It was eventually released as Pokémon Puzzle Challenge. Its name was eventually changed to Pokémon Puzzle League, similar to the Nintendo 64 video game. It was developed by Intelligent Systems and published by Nintendo. Pokémon Puzzle Challenge was first announced in Nintendo employee Peter Main's "Industry Review" webcast under the title Pokémon Attack on January 13, 2000. Similarly, Tetris Attack and Kirby's Star Stacker for the Game Boy use the same size puzzle grid. Unlike its counterparts on other platforms, it uses a 6x9 puzzle grid which is smaller in size. In certain modes, combo and/or chain clears will cause objects called garbage blocks to fall on enemies' areas with intent of forcing them to reach the top, thereby ending the round in players' favour. Combos are performed by clearing more than three blocks, and chains are performed when falling blocks from one clear cause another set of blocks to clear. The objective is to clear blocks in at least three block clears or more, while players are encouraged to combo and/or chain. The gameplay is largely the same as in other games in the Puzzle League series players control a two square long cursor that can swap or move blocks around the field. With the exception of Puzzle, reaching the top in any of these modes results in the mode ending. Marathon involves playing infinitely until players lose Challenge is a versus computer or another player, involving forming combos to force the opposition to lose, though unlike other versions of the game, only the player's puzzle is visible, the opponent's replaced with a block meter (HP meter in 1P Challenge) indicating how close they are to losing Time Zone involves forming a high enough score in a certain amount of time LineClear involves clearing levels by reaching a certain number of lines Puzzle involves clearing a select number of blocks in a certain number of turns and Garbage! is similarly to Marathon in being infinite, except garbage blocks fall on players' field, making it more difficult. There are also several other sub-modes: Marathon, Challenge, Time Zone, LineClear, Puzzle, and Garbage!. The game has three modes of play - single player, multi player, and training modes. Players attempt to meet a goal, achieve a high score, or outlast opponents by preventing blocks from reaching the top of the player's playfield. Similarly, the music in the game was redone from the original Gold and Silver with new upbeat, yet familiar songs to complement the gameplay style. It features the ability to collect Pokémon by battling certain trainers in order to unlock new and permanent Pokémon to play as if one manages to achieve a certain prerequisite. Panel de Pon featured unique characters for both player-characters and opponents similarly, Pokémon such as Pikachu, Pichu, Cyndaquil, Totodile, and Chikorita appear as playable heroes, while Gym Leaders, trainers, and the Elite Four from Pokémon Gold and Silver appear as opponents, all of them utilizing a single Pokémon used in Gold and Silver. Pokémon Puzzle Challenge features Pokémon characters in a version of Panel de Pon.
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